Post by terrin on Jun 29, 2010 17:12:45 GMT -5
Candidate Application
Name: Terrin
Age: 20
Gender: Female
Sexual Preference: heterosexual
(uncaring when she's under the influence)
Rank Candidate
(Ex-Healer, refuses to acknowledge her healer training)
Candidate Information Candidates must complete this section, all others may remove this from the application
Current Living Location Weyr
Color Preference No preference
Preferred Name after Impression Terrin
Physical Description
Perhaps it's the fact that she's been around so many cadavers and sickly people that she happens to look like them. It could be the small bout of insomnia that makes her look so, well, strange. Really the main issue are the dark smudges that are perpetually beneath her eyes. The past few turns of worry and stress had gotten to her at an alarming level. Her overall state of health isn't bad, she looks a bit thin in some places and a bit sleep-deprived in others, but all in all she doesn't look like she's about to drop dead anytime soon. In fact, if anything, Terrin is on the rebound. She has gained some much needed weight recently, and finally some meat happens to hang off of those bones of hers. Her thighs touch when she stands with her feet together and her shoulders are a bit on the broader side. Her bosom is there (barely, some would say) but it, too, is still in development.
Terrin is a late bloomer, or perhaps it's the turns of stress which stopped her body from maturing at a younger age. She is finally filling out, and it coincides so perfectly with her decision to stop healing that she had categorized the two together. Her hands are still thin, her fingers long and insect-like. One detail to be noted is the way she bites at her nails. It isn't nerves that causes her to do so, but concentration. Instead of some sort of quirk like tapping her feet or drumming her fingers, the girl bites at them. Nothing has ever stopped her from doing so, even if she rubs the spiciest of herbs on them, she'll still grit her teeth and push through it to get the job done. While some might see this minute attribute as something unfavorable, or something that screams of untidiness and foolishness, Terrin proves to be quite the opposite.
The young woman has given up healing, and while it breaks her heart to do so, she made the decision quite clearly and due to a huge reason. Her hands shake. If she were to hold them out for someone to see, they would see her fingers shiver and tremor with no reason at all. Across her knuckles are scars, matching ones cover her knees and elbows. There are no mortal wounds, though, not at all. She had gathered her imperfections from being a curious child, from falling down and from slipping with a blade now and then when she hit a surface that wasn't quite what she gauged it would be. Aside from a splash of freckles on her shoulders and forearms, really nothing else can be deterred from her skin. Yes, it's a bit on the paler side, and yes, it'll burn the moment she steps outside. It's her Northern family genetics that cause her skin to be so fair--and she isn't too happy about that one bit. Fait skin doesn't just burn easily, but it cuts and bruises easily too.
Bruises, now those are evident all over the girl. Clumsy wouldn't be the right word to describe Terrin, only because she isn't clumsy, but rather moves into things with force. She doesn't fall, she just rebounds and continues on her way. Her frame might be a bit on the shoddy side, but shards is she resilient in every manner she can be. It's because of her tendency to walk right into things that she keeps her hair cut rather short. She finds it easy to keep it from getting snagged or tangled that way, and oh does her hair tangle. The locks are usually tame and kept brushed, unless you find her in a frenzy or right out of bed in the morning. It whirls about her face in a craze, sticking at angles that are not natural in any way. Nothing else, really, is quite mentionable. Her eyes are dark, and her manner of dress is nothing to fawn over whatsoever.
Avatar Image
Celebrity Name for Face Claim
Selma Blair
Character Personality:
Terrin is, first and foremost, amiable. She might be a bit strange when first encountering the girl--her inquisitive looks and habit of staring happens to fight with that--but she is friendly. Awkwardness is what shines through when she first meets someone, only because she doesn't know how to appropriately start a conversation. She often says something that seems a bit off-center--nothing is rude or bad, just a bit weird--and kind of rolls with it. She talks until she finds what she's attempting to say, and when she does say it, oh she's proud of it. She thinks and explores her thoughts through talking, and it's through this rambling she often finds what she meant to say in the first place. She isn't someone who rattles about meaningless things, though. Terrin always speaks when she has something meaningful to say, it just might take her a bit to find the right wording for it.
Around people she's familiar with, the girl is far more relaxed. Stress has always seemed to be a factor in her past, but she does find comfort in familiarity. Terrin is not someone who can live and function on her own, she needs at least someone to confide in, or just someone to listen to. Isolation is something that the girl does not favor, human interaction is a basic need, and she definitely relies on it. Being alone is, quite frankly, lonely. Terrin is no lone wolf or introverted straggler, she is someone who likes being in the midst of other people. It doesn't matter what type of people, but just to have a living, breathing body near her is comforting enough.
Seeing how things work is definitely something that Terrin is fascinated by. She likes to see how pieces of something can form together and make a mechanic work--be it an organic or man-made mechanic, each has parts that create a whole, and without those parts the whole wouldn't function. She enjoys the task of picking apart how these things work and seeing how they're actually composed. Perhaps it's to understand how the mechanisms works, or perhaps it's simply just a result of her damned curiosity concerning everything, either way, she enjoys the challenge. Challenges are made to be fought, in fact, they're even made to be won. Terrin isn't all about winning, in fact, she is more interested in the content itself rather than the outcome. The journey is always, always far better than the end result, in her opinion.
The ex-healer is a bit too trusting. She likes to think that people are good somewhere. She doesn't like heartbreak, and instead values the core center of love. She isn't romantic (not in the slightest bit), but she values the touches that people can put on others lives. Perhaps that's what she didn't like about her latter years of healing, the fact that she was the bearer of bad news. That isn't something she's fond of doing, and she had taken it upon herself to turn over a new leaf and try new things. She has had comfort in knowing what she was doing before, and now, with the attempts of delving into new waters, she essentially has to believe that there is good in people, no matter how backwards it may seem.
Now, on a lighter note, Terrin is an absolute lush. Drinking is something that she is all too familiar with, and when she drinks she becomes far more lucid and easy-going than her otherwise rattling, contemplative self. Where Terrin will think and think and absorb everything, when wine is involved she isn't quite so particular about her surroundings--in fact, she's even known to lock lips with a few ladies. Granted, she would pale at the mention or memory of such a thing the morning after and apologize endlessly for the mistake. Physically she finds nothing drawing in women, it's the anatomy of men she's taken with. Women are soft and curvy, and all in all that's fine, but it's not something that Terrin's build is attracted to. Terrin doesn't fall in love, though, she falls in lust.
Lastly, another prime adjective for the girl is stubborn. She is only stubborn about a few things, grudges she might hold with people, the way a bubbly pie's crust might be made, and her status, or lack thereof, as a healer. She doesn't like to talk about it, or about the way her hands shake. She snaps if this topic is brought up, or if, Faranth forbid, someone asks her what had happened. She's touchy about the subject, and will squirm and stutter if she's pinned down on it. Although she does have talent, she, at the moment, is far more interested in squashing it out of existence and acting like it didn't happen. She believes that she doesn't have the heart for it anymore, but really she's being a sissy. She just needs her ass to be kicked into gear and to be slapped around until she has to face her ordeal
Character Background:
Terrin was born to a mindless, terrified Hold family, and it was the sight of her pulling apart dead trundlebugs and piecing them back together that caused her family to send her to the Healers to see what they could do with her. Her parents had always been scared people who did as they were told, almost fearful to even act for themselves or say what they personally thought. The fact that their daughter was inquisitive and an independent thinker. Yes, she had a fascination with how things, especially living things, were put together and how they worked, and it was this curiosity that caused her to take to the Healer lessons and work, really work. She, firstly being a girl in any craft is difficult, and instead of focusing on making friends as an apprentice, she rather seemed to retreat into her shell and focus on her studies. It seemed like the most respectable (and really the most intelligent) thing to do.
She didn't find herself an outcast or anything like that, but rather found herself surrounded by others who were also focused on their work, and ones who would, too, make it to the rank of Journeyman over time. The training was anything but easy or tame, the girl had to work, and it was at the Healer Hall where she got her work ethic. She worked hard, and whenever there was the chance to help with anyone who was sick or injured, Terrin was surely one of the first who pleaded and begged to be able to help (or just stare on creepily while it went on).
The girl immediately took an interest in wounds in all ranges, and the procedures it took to get them healed. Her weakness, though, was getting her hands inside and fixing what was broken. It took her incredibly longer than normal to be able to recognize herbs without confusing them, one of those regular courses that all Healers are subjected to. She seemed to breeze through those lectures, instead peaking up when she was thrilled with the thrill and adrenaline with working with an open wound, or setting a broken bone. Yes, high-stress situations and procedures that require quick thinking and even quicker actions are her specialty, and it was after a number of these procedures--one in particular involving a number of broken ribs and internal bleeding (some idiot getting trampled by a spooked runner)--that she shone through and earned the right to walk the tables.
Since then, she's moved to expanding her healing procedures to the non-human patients. The biggest decision was to try to work with the dragons. With the approaching Fall, she figured she should learn how to work in these situations. If she were to really learn, she would have to pick somewhere to train that would provide her ease of access to what she planned on learning. During her time at Healer hall she had heard rumors of the Weyrs--she tried her best not to focus on them--about their personalities, rulers, and the like. The tropical Ista had rumors about it being lazy, and they had low dragon numbers. Igen had had rumors of being bossy and arrogant. There were rumors for each of the Weyrs, Benden was full of themselves and Fort seemed to think they were the best simply because they were the first founded. Oh and Telgar, they were known for being temperamental and angry.
Terrin had to make a choice, and she wasn't too thrilled about it. All she seemed to hear from the Weyrs was drama, and she didn't want to be involved in dramatics. Granted, a Weyr would be a far better choice than the Holds. Politics wore worse on Terrin than dramatics did. In the end, the Healer did make a decision. It would be Fort. She was transferred to the Weyr, and quietly slipped right in.
In fact, Terrin found working on dragons to be downright difficult--and they smelled that weird dragon smell, ugh. Terrin continued to work on dragons in small doses--only when they were daft enough to get hurt. Really, the girl's expertise is still limited to humans, or that's what she's comfortable with, and by the first Egg, these dragonriders provided even more protest than those who were taken to the Healer Hall! They thought they were tough and always put up a fuss. At Fort, Terrin was known to put a bit more fellis in anything she gives anyone she's working on, only so they'd be a bit more lax and easy to deal with. The girl had been present at the hatchings happening at the Weyr, namely because there were always a good handful of candidates who managed to get hurt and mauled to some extent--she always managed to be extra-rough with those dimglows.
Then the issues started occurring. The meteorite. The crash was crazy enough to start up panic at the Weyr--and so she also heard, the Holds. The earthquakes were what caused flurry of injuries for her to work on, and from that moment on, Terrin was one hundred percent committed to trying to get as many people as she could safe. The healer flocked with many to try and safe as many people as possible, frequenting the traffic zones in the Weyr that were heavily hit to somehow aid in any injuries that were there. There was word of a haven, of another continent. It had been said a dragon had found it, and they were trying to gather survivors there. In the days following, she found herself making another huge decision.
The number of dragonriders lost was absolutely horrifying, and the number of people lost, too, ached in her very bones. It had felt like she hadn't done enough. In the aftermath of the phenomenon, she had found that her once steady hands shake now. She has decided to turn her back on Healing, and although she's a bit bitter about the subject, shards, the future is uncertain for everyone at this point, and perhaps she could find a new route just like the others who have survived.
Dragon
Dragon name: Must end in -th
Dragon color & appearance: Dragon Color - brief description
Dragon age: # Turns - Clutch mother and father – if appropriate
Dragon personality: This will be completed AFTER you impress a dragon
Roleplay Sample
There was something comforting about the dust. The way it settled and the way it seemed to be unbothered when it was sifted about or even recklessly thrown off of whatever surface it had accommodated previously. It always landed, and it seemed to never swirl about in a frenzy or irritate too much. It was Terrin's own fault when she inhaled deeply and ended up sucking a few of those motes in. It was her own fault that she violently sneezed, and it was some fleeting mention of basic courtesy in the back of her mind that caused her hands to fly up and cover her mouth and nose as she did so. She certainly didn't want to ruin the records she had open on the table before her. Some would think her a bit odd for spending some free time in the record room of all places. It was stuffy and packed with old papers covered in cramped writing, and there seemed to be a fine layer of dust over absolutely everything.
"Crackdust." The curse was slipped out between sneezes, the attack on the girl's allergies was relentless. Her eyes had begun to water with the force at which her body was attacking her with. The girl bent down, burying her face within her hands and attempting to take in deep, long breaths to try and calm the raging storm. After a moment she sat upright within her seat. One hand was still splayed against her face, and the other pushed at the pile of records that were stacked before her. The girl's thirst for knowledge hadn't been quenched within the last few days, and although she had stopped training a while ago, that didn't mean she had to stop learning. Her brain was a dry sponge, and she absolutely needed to whet it with a tiny bit of knowledge.
She had been sifting through the history of the Weyr, only because she had been so frivolous with the knowledge of Weyr happenings for so long. She had sworn off, during her time at the Healer Hall, to ignore the business of the Weyrs and to stick to her own subject. A small attempt to learn of the events had sparked when she did reach the title of Journeymen, and really all she knew of the Weyr was what she experienced while she was there. Granted, that has been a few turns thus far, but she didn't know the real history of the Weyr and how it had been founded. Since she had decided to try real Weyrlife, she figured she should know a little of what she was getting into. Terrin believed that history repeated itself, and the best way to prepare herself for the Weyr would to be to study it.
Or, well, that's what she figured in her own backwards, round-about way.
She had her face buried into the records concerning Fort's history before she had made her decision to train there. She was going backwards in time--she found that rather soothing. Starting from the beginning and working your way up always seemed too story-like, it was too easy to become disassociated with what was going on because it read like fiction--or like some Harper's wild tale. Reading it from the present back forced her to pay attention, it forced her to be sharp, and it forced her to keep careful track of things. She had skipped what she had lived through, he didn't need to be reminded of that, and for the love of little green dragons, she didn't want to be reminded of it.
She had been getting to the mention of one of the older clutches when the earthquake hit.
ETC
:< The cbox doesn't like me, so feel free to communicate through PMs or on one of the OOC boards!! I can read what's in the cbox, but for some reason I can't post anything. ;o; all fixed!! ^^
Name: Terrin
Age: 20
Gender: Female
Sexual Preference: heterosexual
(uncaring when she's under the influence)
Rank Candidate
(Ex-Healer, refuses to acknowledge her healer training)
Candidate Information Candidates must complete this section, all others may remove this from the application
Current Living Location Weyr
Color Preference No preference
Preferred Name after Impression Terrin
Physical Description
Perhaps it's the fact that she's been around so many cadavers and sickly people that she happens to look like them. It could be the small bout of insomnia that makes her look so, well, strange. Really the main issue are the dark smudges that are perpetually beneath her eyes. The past few turns of worry and stress had gotten to her at an alarming level. Her overall state of health isn't bad, she looks a bit thin in some places and a bit sleep-deprived in others, but all in all she doesn't look like she's about to drop dead anytime soon. In fact, if anything, Terrin is on the rebound. She has gained some much needed weight recently, and finally some meat happens to hang off of those bones of hers. Her thighs touch when she stands with her feet together and her shoulders are a bit on the broader side. Her bosom is there (barely, some would say) but it, too, is still in development.
Terrin is a late bloomer, or perhaps it's the turns of stress which stopped her body from maturing at a younger age. She is finally filling out, and it coincides so perfectly with her decision to stop healing that she had categorized the two together. Her hands are still thin, her fingers long and insect-like. One detail to be noted is the way she bites at her nails. It isn't nerves that causes her to do so, but concentration. Instead of some sort of quirk like tapping her feet or drumming her fingers, the girl bites at them. Nothing has ever stopped her from doing so, even if she rubs the spiciest of herbs on them, she'll still grit her teeth and push through it to get the job done. While some might see this minute attribute as something unfavorable, or something that screams of untidiness and foolishness, Terrin proves to be quite the opposite.
The young woman has given up healing, and while it breaks her heart to do so, she made the decision quite clearly and due to a huge reason. Her hands shake. If she were to hold them out for someone to see, they would see her fingers shiver and tremor with no reason at all. Across her knuckles are scars, matching ones cover her knees and elbows. There are no mortal wounds, though, not at all. She had gathered her imperfections from being a curious child, from falling down and from slipping with a blade now and then when she hit a surface that wasn't quite what she gauged it would be. Aside from a splash of freckles on her shoulders and forearms, really nothing else can be deterred from her skin. Yes, it's a bit on the paler side, and yes, it'll burn the moment she steps outside. It's her Northern family genetics that cause her skin to be so fair--and she isn't too happy about that one bit. Fait skin doesn't just burn easily, but it cuts and bruises easily too.
Bruises, now those are evident all over the girl. Clumsy wouldn't be the right word to describe Terrin, only because she isn't clumsy, but rather moves into things with force. She doesn't fall, she just rebounds and continues on her way. Her frame might be a bit on the shoddy side, but shards is she resilient in every manner she can be. It's because of her tendency to walk right into things that she keeps her hair cut rather short. She finds it easy to keep it from getting snagged or tangled that way, and oh does her hair tangle. The locks are usually tame and kept brushed, unless you find her in a frenzy or right out of bed in the morning. It whirls about her face in a craze, sticking at angles that are not natural in any way. Nothing else, really, is quite mentionable. Her eyes are dark, and her manner of dress is nothing to fawn over whatsoever.
Avatar Image
Celebrity Name for Face Claim
Selma Blair
Character Personality:
Terrin is, first and foremost, amiable. She might be a bit strange when first encountering the girl--her inquisitive looks and habit of staring happens to fight with that--but she is friendly. Awkwardness is what shines through when she first meets someone, only because she doesn't know how to appropriately start a conversation. She often says something that seems a bit off-center--nothing is rude or bad, just a bit weird--and kind of rolls with it. She talks until she finds what she's attempting to say, and when she does say it, oh she's proud of it. She thinks and explores her thoughts through talking, and it's through this rambling she often finds what she meant to say in the first place. She isn't someone who rattles about meaningless things, though. Terrin always speaks when she has something meaningful to say, it just might take her a bit to find the right wording for it.
Around people she's familiar with, the girl is far more relaxed. Stress has always seemed to be a factor in her past, but she does find comfort in familiarity. Terrin is not someone who can live and function on her own, she needs at least someone to confide in, or just someone to listen to. Isolation is something that the girl does not favor, human interaction is a basic need, and she definitely relies on it. Being alone is, quite frankly, lonely. Terrin is no lone wolf or introverted straggler, she is someone who likes being in the midst of other people. It doesn't matter what type of people, but just to have a living, breathing body near her is comforting enough.
Seeing how things work is definitely something that Terrin is fascinated by. She likes to see how pieces of something can form together and make a mechanic work--be it an organic or man-made mechanic, each has parts that create a whole, and without those parts the whole wouldn't function. She enjoys the task of picking apart how these things work and seeing how they're actually composed. Perhaps it's to understand how the mechanisms works, or perhaps it's simply just a result of her damned curiosity concerning everything, either way, she enjoys the challenge. Challenges are made to be fought, in fact, they're even made to be won. Terrin isn't all about winning, in fact, she is more interested in the content itself rather than the outcome. The journey is always, always far better than the end result, in her opinion.
The ex-healer is a bit too trusting. She likes to think that people are good somewhere. She doesn't like heartbreak, and instead values the core center of love. She isn't romantic (not in the slightest bit), but she values the touches that people can put on others lives. Perhaps that's what she didn't like about her latter years of healing, the fact that she was the bearer of bad news. That isn't something she's fond of doing, and she had taken it upon herself to turn over a new leaf and try new things. She has had comfort in knowing what she was doing before, and now, with the attempts of delving into new waters, she essentially has to believe that there is good in people, no matter how backwards it may seem.
Now, on a lighter note, Terrin is an absolute lush. Drinking is something that she is all too familiar with, and when she drinks she becomes far more lucid and easy-going than her otherwise rattling, contemplative self. Where Terrin will think and think and absorb everything, when wine is involved she isn't quite so particular about her surroundings--in fact, she's even known to lock lips with a few ladies. Granted, she would pale at the mention or memory of such a thing the morning after and apologize endlessly for the mistake. Physically she finds nothing drawing in women, it's the anatomy of men she's taken with. Women are soft and curvy, and all in all that's fine, but it's not something that Terrin's build is attracted to. Terrin doesn't fall in love, though, she falls in lust.
Lastly, another prime adjective for the girl is stubborn. She is only stubborn about a few things, grudges she might hold with people, the way a bubbly pie's crust might be made, and her status, or lack thereof, as a healer. She doesn't like to talk about it, or about the way her hands shake. She snaps if this topic is brought up, or if, Faranth forbid, someone asks her what had happened. She's touchy about the subject, and will squirm and stutter if she's pinned down on it. Although she does have talent, she, at the moment, is far more interested in squashing it out of existence and acting like it didn't happen. She believes that she doesn't have the heart for it anymore, but really she's being a sissy. She just needs her ass to be kicked into gear and to be slapped around until she has to face her ordeal
Character Background:
Terrin was born to a mindless, terrified Hold family, and it was the sight of her pulling apart dead trundlebugs and piecing them back together that caused her family to send her to the Healers to see what they could do with her. Her parents had always been scared people who did as they were told, almost fearful to even act for themselves or say what they personally thought. The fact that their daughter was inquisitive and an independent thinker. Yes, she had a fascination with how things, especially living things, were put together and how they worked, and it was this curiosity that caused her to take to the Healer lessons and work, really work. She, firstly being a girl in any craft is difficult, and instead of focusing on making friends as an apprentice, she rather seemed to retreat into her shell and focus on her studies. It seemed like the most respectable (and really the most intelligent) thing to do.
She didn't find herself an outcast or anything like that, but rather found herself surrounded by others who were also focused on their work, and ones who would, too, make it to the rank of Journeyman over time. The training was anything but easy or tame, the girl had to work, and it was at the Healer Hall where she got her work ethic. She worked hard, and whenever there was the chance to help with anyone who was sick or injured, Terrin was surely one of the first who pleaded and begged to be able to help (or just stare on creepily while it went on).
The girl immediately took an interest in wounds in all ranges, and the procedures it took to get them healed. Her weakness, though, was getting her hands inside and fixing what was broken. It took her incredibly longer than normal to be able to recognize herbs without confusing them, one of those regular courses that all Healers are subjected to. She seemed to breeze through those lectures, instead peaking up when she was thrilled with the thrill and adrenaline with working with an open wound, or setting a broken bone. Yes, high-stress situations and procedures that require quick thinking and even quicker actions are her specialty, and it was after a number of these procedures--one in particular involving a number of broken ribs and internal bleeding (some idiot getting trampled by a spooked runner)--that she shone through and earned the right to walk the tables.
Since then, she's moved to expanding her healing procedures to the non-human patients. The biggest decision was to try to work with the dragons. With the approaching Fall, she figured she should learn how to work in these situations. If she were to really learn, she would have to pick somewhere to train that would provide her ease of access to what she planned on learning. During her time at Healer hall she had heard rumors of the Weyrs--she tried her best not to focus on them--about their personalities, rulers, and the like. The tropical Ista had rumors about it being lazy, and they had low dragon numbers. Igen had had rumors of being bossy and arrogant. There were rumors for each of the Weyrs, Benden was full of themselves and Fort seemed to think they were the best simply because they were the first founded. Oh and Telgar, they were known for being temperamental and angry.
Terrin had to make a choice, and she wasn't too thrilled about it. All she seemed to hear from the Weyrs was drama, and she didn't want to be involved in dramatics. Granted, a Weyr would be a far better choice than the Holds. Politics wore worse on Terrin than dramatics did. In the end, the Healer did make a decision. It would be Fort. She was transferred to the Weyr, and quietly slipped right in.
In fact, Terrin found working on dragons to be downright difficult--and they smelled that weird dragon smell, ugh. Terrin continued to work on dragons in small doses--only when they were daft enough to get hurt. Really, the girl's expertise is still limited to humans, or that's what she's comfortable with, and by the first Egg, these dragonriders provided even more protest than those who were taken to the Healer Hall! They thought they were tough and always put up a fuss. At Fort, Terrin was known to put a bit more fellis in anything she gives anyone she's working on, only so they'd be a bit more lax and easy to deal with. The girl had been present at the hatchings happening at the Weyr, namely because there were always a good handful of candidates who managed to get hurt and mauled to some extent--she always managed to be extra-rough with those dimglows.
Then the issues started occurring. The meteorite. The crash was crazy enough to start up panic at the Weyr--and so she also heard, the Holds. The earthquakes were what caused flurry of injuries for her to work on, and from that moment on, Terrin was one hundred percent committed to trying to get as many people as she could safe. The healer flocked with many to try and safe as many people as possible, frequenting the traffic zones in the Weyr that were heavily hit to somehow aid in any injuries that were there. There was word of a haven, of another continent. It had been said a dragon had found it, and they were trying to gather survivors there. In the days following, she found herself making another huge decision.
The number of dragonriders lost was absolutely horrifying, and the number of people lost, too, ached in her very bones. It had felt like she hadn't done enough. In the aftermath of the phenomenon, she had found that her once steady hands shake now. She has decided to turn her back on Healing, and although she's a bit bitter about the subject, shards, the future is uncertain for everyone at this point, and perhaps she could find a new route just like the others who have survived.
Dragon name: Must end in -th
Dragon color & appearance: Dragon Color - brief description
Dragon age: # Turns - Clutch mother and father – if appropriate
Dragon personality:
Roleplay Sample
There was something comforting about the dust. The way it settled and the way it seemed to be unbothered when it was sifted about or even recklessly thrown off of whatever surface it had accommodated previously. It always landed, and it seemed to never swirl about in a frenzy or irritate too much. It was Terrin's own fault when she inhaled deeply and ended up sucking a few of those motes in. It was her own fault that she violently sneezed, and it was some fleeting mention of basic courtesy in the back of her mind that caused her hands to fly up and cover her mouth and nose as she did so. She certainly didn't want to ruin the records she had open on the table before her. Some would think her a bit odd for spending some free time in the record room of all places. It was stuffy and packed with old papers covered in cramped writing, and there seemed to be a fine layer of dust over absolutely everything.
"Crackdust." The curse was slipped out between sneezes, the attack on the girl's allergies was relentless. Her eyes had begun to water with the force at which her body was attacking her with. The girl bent down, burying her face within her hands and attempting to take in deep, long breaths to try and calm the raging storm. After a moment she sat upright within her seat. One hand was still splayed against her face, and the other pushed at the pile of records that were stacked before her. The girl's thirst for knowledge hadn't been quenched within the last few days, and although she had stopped training a while ago, that didn't mean she had to stop learning. Her brain was a dry sponge, and she absolutely needed to whet it with a tiny bit of knowledge.
She had been sifting through the history of the Weyr, only because she had been so frivolous with the knowledge of Weyr happenings for so long. She had sworn off, during her time at the Healer Hall, to ignore the business of the Weyrs and to stick to her own subject. A small attempt to learn of the events had sparked when she did reach the title of Journeymen, and really all she knew of the Weyr was what she experienced while she was there. Granted, that has been a few turns thus far, but she didn't know the real history of the Weyr and how it had been founded. Since she had decided to try real Weyrlife, she figured she should know a little of what she was getting into. Terrin believed that history repeated itself, and the best way to prepare herself for the Weyr would to be to study it.
Or, well, that's what she figured in her own backwards, round-about way.
She had her face buried into the records concerning Fort's history before she had made her decision to train there. She was going backwards in time--she found that rather soothing. Starting from the beginning and working your way up always seemed too story-like, it was too easy to become disassociated with what was going on because it read like fiction--or like some Harper's wild tale. Reading it from the present back forced her to pay attention, it forced her to be sharp, and it forced her to keep careful track of things. She had skipped what she had lived through, he didn't need to be reminded of that, and for the love of little green dragons, she didn't want to be reminded of it.
She had been getting to the mention of one of the older clutches when the earthquake hit.
ETC